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Phantasmagoria game for android
Phantasmagoria game for android




The way to currently define bullets is using Danmaku Prefabs, which are exactly what they sound like: Prefabs for Bullets. There are a lot of things broken right now. Just be warned that there is currently not much up-to-date documentation, and there may be bugs.Ĭlick to expand.Keep in mind this is still an alpha. I'll add more information as more stuff is implemented completely.ĭanmakU is currently in an early alpha stage, but the core system of controlling particle systems is more or less in place, and is more or less usable now. Open Source: it's 100% free! Licensed under the MIT license.

phantasmagoria game for android

  • Complex bullet patterns are easily created using only the Editor.
  • Bullets defined through simple GameObjects and Prefabs.
  • 2D Particle Systems: defined through Sprites, interacts with 2D physics.
  • There's also a bit of scripting documentation, but it too hasn't been update in a long while: ttp:///Docs/html/annotated.html The Github wiki has a bit of documentation, but currently needs to be updated. I didn't think that was enough (more bullets = more fun), so I've optimized DanmakU to the absolute limit: I recently got 21,000 bullets moving independently at 60fps on a standard gaming desktop, and ~6,500 on a Samsung Galaxy S3. Most of these solutions quickly grind to a laggy mess when more than 500 or so bullets are active, even on powerful gaming rigs. Most solutions devs try involve individual GameObjects as bullets, each with their own MonoBehaviour, renderer, and collider.

    phantasmagoria game for android

    I've seen a lot of questions on how to deal with performance issues of bullet hell games made in Unity, and sadly most solutions I've seen have been rather subpar. Largely based on Touhou Danmakufu, a powerful scripting engine for danmaku games, the commonly used functions mirror many of the functions seen in Danmakufu ph3. At it's core, DanmakU is about highly controllable and scriptable particle systems that are able to collide with Unity's 2D colliders. Good examples are Ikaruga, Jamestown, Gundemonium, DoDonPachi, and the Touhou Project games.ĭanmakU is a open source, high performance development kit for 2D danmaku games.

    phantasmagoria game for android

    I'm gauging public interest, and by proxy development effort to invest in the project based on the number of people that join.ĭanmaku (弾幕, lit: "barrage" or "bullet curtain"), called "bullet hell" in the western world, is a subset of shoot 'em ups in which the majority of the screen is occupied by bullets. Please see the following for more information: A new thread has been started for it here:

    phantasmagoria game for android

    NOTE: A newer version of the asset, based on the new C# Jobs system has been started on.






    Phantasmagoria game for android